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Artificial Intelligence (AI) for Computer Games

http://ai4games.sourceforge.net/

Companion site for the book "Artificial Intelligence for Computer Games: An Introduction." Includes bibliography, chapter guide, errata, and relevant links.

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Amit's Thoughts on Path-Finding

http://theory.stanford.edu/~amitp/GameProgramming/

Online paper about path-finding, including the A* algorithm and a greedy algorithm. Implementation notes, precalculation, map representations, heuristics, applications.

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AI Wisdom

http://www.aiwisdom.com/

A database of Artificial Intelligence articles specific to games that appeared in game programming books, magazines, conferences, or on the Internet.

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AI Game Development

http://aigamedev.com/

Focused on helping you make great AI (artificial intelligence) for your games and simulations.

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A* Code and Tutorial for begginers in Flash

http://www.rookiegaming.com/tutorials/view.php?tid=2

An artificial intelligence path finding algorithm that is designed for beginners and the code files and examples are in flash.

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A comparison of high-level approaches for speeding up pathfinding in video games

http://web.cs.du.edu/~sturtevant/papers/highlevelpathfinding.pdf

Description and analysis of several approaches is given with the postmortem example of usage in video game Dragon Age: Origins.

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