Games (Subscribe)
Links
Artificial Intelligence (AI) for Computer Games
http://ai4games.sourceforge.net/
Companion site for the book "Artificial Intelligence for Computer Games: An Introduction." Includes bibliography, chapter guide, errata, and relevant links.
Amit's Thoughts on Path-Finding
http://theory.stanford.edu/~amitp/GameProgramming/
Online paper about path-finding, including the A* algorithm and a greedy algorithm. Implementation notes, precalculation, map representations, heuristics, applications.
AI Wisdom
A database of Artificial Intelligence articles specific to games that appeared in game programming books, magazines, conferences, or on the Internet.
AI Game Development
Focused on helping you make great AI (artificial intelligence) for your games and simulations.
A* Pathfinding for Beginners
http://www.policyalmanac.org/games/aStarTutorial.htm
Introduction to the A* path finding algorithm.
A* Code and Tutorial for begginers in Flash
http://www.rookiegaming.com/tutorials/view.php?tid=2
An artificial intelligence path finding algorithm that is designed for beginners and the code files and examples are in flash.
A comparison of high-level approaches for speeding up pathfinding in video games
http://web.cs.du.edu/~sturtevant/papers/highlevelpathfinding.pdf
Description and analysis of several approaches is given with the postmortem example of usage in video game Dragon Age: Origins.