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A comparison of high-level approaches for speeding up pathfinding in video games

http://web.cs.du.edu/~sturtevant/papers/highlevelpathfinding.pdf

Description and analysis of several approaches is given with the postmortem example of usage in video game Dragon Age: Origins.

Submitted in section: Artificial Intelligence: Games: A comparison of high-level approaches for speeding up pathfinding in video games

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